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101. Damage capping - in Player Features and Ideas Discussion [original thread]
Originally by: Chodie101 Edited by: Chodie101 on 13/12/2007 17:19:04 Originally by: Dunpeal ....Feel free to tell me 101 reasons why this is bad design change, was just wondering.... This idea sucks on so many levels! 1) ...
- by Rashmika Sky - at 2007.12.13 18:31:00
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102. Training time display option - in Player Features and Ideas Discussion [original thread]
Would it be possible to get an option to have a training skill show not just how much time it will take to complete, but what time/date it will complete at, adjusted for the client's local time? For instance, "12.17.2007 1:00 pm Pacific Standard T...
- by Rashmika Sky - at 2007.12.12 19:39:00
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103. remove T2 BPOs from market - in Player Features and Ideas Discussion [original thread]
Maybe I'm wrong, but shouldn't checking the "only show available" tab in the market window, cause these bpo's not to show up on the market? -Rash
- by Rashmika Sky - at 2007.12.12 18:17:00
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104. Mission Salvaging Thief Solution - in Player Features and Ideas Discussion [original thread]
The response I've seen in the past, for anti-salvage thief suggestions, is to do missions in low-sec. Then you can kill anybody that warps in your mission, which is what you're asking here. The difference is that then anybody can warp into your mi...
- by Rashmika Sky - at 2007.12.12 18:13:00
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105. Damage capping - in Player Features and Ideas Discussion [original thread]
Originally by: Magazaki 9/10 for the effort, but I cannot say this idea is the answer, because it is open to metagame exploits of all kinds (for example, shooting your gangmates from out of range with sissy weapons and such)... To be h...
- by Rashmika Sky - at 2007.12.12 18:01:00
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106. Damage capping - in Player Features and Ideas Discussion [original thread]
What this all works out to: Each ship can basically take full damage from about 5 to 6 ships of its own size, or full damage from around 3x that number of ships a size smaller, or full damage from around 1/3rd that number of ships a size larger. N...
- by Rashmika Sky - at 2007.12.11 22:34:00
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107. Damage capping - in Player Features and Ideas Discussion [original thread]
Given Small, Medium and Large weapons with the following weights: Small: 2 Medium: 4 Large: 8 Using a frigate (Punisher), cruiser (Arbitrator) and a battleship (Armageddon) as theoretical targets: Punisher - 38m sig radius Arbitrator - 130m sig...
- by Rashmika Sky - at 2007.12.11 22:31:00
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108. Damage capping - in Player Features and Ideas Discussion [original thread]
First off, thank you to anybody that actually reads through all 3 of these posts. The suggestion I make in these posts is a very simple idea, but I wanted to give examples of how it would work, and this took up a lot of text. Originally by: ...
- by Rashmika Sky - at 2007.12.11 22:29:00
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109. Damage capping - in Player Features and Ideas Discussion [original thread]
There have been similar ideas, but I think something like this would be a good thing to have - as said, being blown up instantly isn't much fun, especially combined with the lag caused in blob warfare (although that is a separate issue). The rea...
- by Rashmika Sky - at 2007.12.11 19:32:00
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110. Repulsor module - in Player Features and Ideas Discussion [original thread]
It seems likely that my original idea for this module would be difficult to balance. While I think the original functionality would be more fun, I have come up with something which would be much easier to balance, while achieving the same goal. R...
- by Rashmika Sky - at 2007.12.10 22:02:00
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111. Nerfs Ahoy - in Ships and Modules [original thread]
Why not make refining items less efficient, so it's not worthwhile to create items, transport, and then refine them? Seems like it'd have the some purpose without increasing module sizes. I imagine there's a good explaination why not to do this, ...
- by Rashmika Sky - at 2007.12.10 19:38:00
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112. Make the damage notification moveable - in Player Features and Ideas Discussion [original thread]
I agree with this, I had the same issue myself. -Rash
- by Rashmika Sky - at 2007.12.10 18:59:00
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113. Fleet & Field Assault Ships! - in Player Features and Ideas Discussion [original thread]
This is an interesting idea, and could be useful for frigate gangs, to bring gang modules in an inexpensive and relatively quick (compared to a battlecruiser) ship. I'd still prefer to see something along the lines of a lower sig radius, faster sp...
- by Rashmika Sky - at 2007.12.08 16:46:00
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114. When setting hotkeys, the keypresses should not continue to Eve... - in Player Features and Ideas Discussion [original thread]
I'm really glad the "Do you want to get killed by Concord" window popped up for me while setting a new hotkey for my drones today. Things would have turned out rather badly for me otherwise. Basically, what happened is I had some stuff targetted ...
- by Rashmika Sky - at 2007.12.08 03:44:00
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115. Repulsor module - in Player Features and Ideas Discussion [original thread]
Repulsor: Use: Projects a force repelling a target ship from your position. Fitting - High slot, small, medium and large variants. Does not need a turret/launcher slot. Functionality - Accuracy calculations would be similar to turret calculations...
- by Rashmika Sky - at 2007.12.07 22:48:00
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116. Bounties - in Player Features and Ideas Discussion [original thread]
Quote: If you do so, your registration is revoken and you can enver register back Never is a very long time... Also, you'd want to make exceptions for attacking war targets. Giving a fraction of the cost of the ships blown up may allow ...
- by Rashmika Sky - at 2007.12.07 21:38:00
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117. Bribing CONCORD - in Player Features and Ideas Discussion [original thread]
I'm not sure it should be easy to get sec stat up quickly, it's supposed to be a penalty, after all, and deter people from criminal acts. But to play along with the idea... Why not make it 100 mil + your bounty per -1 sec? So small time pirates ...
- by Rashmika Sky - at 2007.12.07 21:05:00
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118. Directional Scanner Integration with Solar System Map - in Player Features and Ideas Discussion [original thread]
I think the original poster's idea is great, I actually expected the solar system map and scanner to work this way and was disappointed when it didn't. Originally by: Illyria Ambri I would love to be able to specify what degrees I want to...
- by Rashmika Sky - at 2007.12.07 20:46:00
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119. OMEN Loadout - in Ships and Modules [original thread]
I know Amarr isn't very popular lately, but did you actually need to go back to 2003 to find somebody wanting to fly an Omen? ;) -Rash
- by Rashmika Sky - at 2007.12.04 19:13:00
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120. De-alphabetise Local! - in Player Features and Ideas Discussion [original thread]
I'm not sure I see any problem with local being ordered alphabetically. ... Then again, my name starts with an 'R'. ;) There are practical reasons to have alphabetical ordering, if nothing else it makes it easier to search local for a specific p...
- by Rashmika Sky - at 2007.11.20 21:02:00
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